ROBOSTEAM – Integrating steam and computational thinking development by using robotics and physical devices
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ROBOSTEAM Erasmus+ project (Ref. 2018-1-ES01-KA201-050939)
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Item 2nd RoboSTEAM Project July 2020 videoconference(RoboSTEAM Consortium, 2020-07-30) Conde-González, M. A.Presentation and agenda of the July 30th 2020 videoconference of the RoboSTEAM Erasmus+ Project (Ref. 2018-1-ES01-KA201-050939)Item Application of the kits – O2.A5(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. An important part of this output is the application of the challenges and kits defined in the previous activityItem Application of the kits – RoboSTEAM O2.A5(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R.Item August RoboSTEAM Project Videoconference meeting - September 11th, 2019(RoboSTEAM Consortium, 2019-09-11) Fernández Llamas, C.; Conde-González, M. Á.; Rodríguez-Sedano, F. J.Presentation and agenda of the September 11th 2019 videoconference (corresponding to August videoconference)of the RoboSTEAM Erasmus+ Project (Ref. 2018-1-ES01-KA201-050939) .Item Competencies Definition – O2.A2(RoboSTEAM Consortium, 2019-10-30) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. In order to do so it is necessary to know the existing educational contexts, the competencies that there could be achieved, and the issues related to cultural contexts and. Given this fact it is necessary to explore the current landscape regarding this topic and for this A2 was definedItem Compilation of STEAM challenge tools and guides – O3.A2(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges. An important part of this output is a compilation of resources.Item Design and implementation of RoboSTEM Environment – O3.A1(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 3 – RoboSTEAM Environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges. An important part of this output is the definition of the technological frameworkItem Design of Open Hardware Kits – O2.A4(RoboSTEAM Consortium, 2011-11-07) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. An important part of this output is to define challenges and kits to be tested in the identified context selected from the gathered in section O2.A4.Item Dissemination Report M12(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis report revises the communication and dissemination activities during the first part of the RoboSTEAM project. The report focuses on progress with KPIs (Key Performance Indicator), as well as collecting together media presence of the project.Item Dissemination Strategy(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis deliverable compiles a coherent dissemination and communication strategy and puts together a synopsis of all measures that will be adopted to reach the overall goals and objectives behind this strategy. All these measures shall ensure the high visibility, accessibility and promotion of the project and its outputs. Rather than depending on occasional opportunities, this communication strategy aims at laying the foundation for a regular flow of information within the consortium partners, and the use of highly established networks. Stakeholder contacts will play an important role in the efficient dissemination and awareness-raising strategy during the whole project period. Moreover, this document also provides the Key Performance Indicators for the evaluation of the Communication and Dissemination Strategy. This document holds a set of manuals to guide all consortium partners during their communication and dissemination actions that will be updated and adjusted as the project progresses.Item E1. RoboSTEAM Hackathon(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM hackathon Multiplier Event carried out in the Polytechnic Institute of Bragança in the context of RoboSTEAM project, at the three of November of 2020. The document includes the event description.Item E2. RoboSTEAM Mainstreaming Event(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM Mainstreaming Final Event carried out by the University of León in the context of RoboSTEAM project, at the three of November of 2020. The document includes the event description.Item E5. RoboSTEAM Local Multiplier Event - Germany(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM hackathon Multiplier Event carried out in Karlsruhe in the context of RoboSTEAM project, on the 30th of March of 2021. The document includes the event description.Item E6 – RoboSTEAM Local Multiplier Event - Finland(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes E6-Multiplier Event carried out in University of Eastern Finland Teacher Training School in the context of RoboSTEAM project, on the 25th of March of 2021. The document includes the event description.Item Educational Robotics Summer Camp at IPB: A Challenge based learning case study(ACM, 2019-10-16) Gonçalves, J.; Lima, J.; Brito, T.; Brancalião, L.; Camargo, C.; Oliveira, V.; Conde-González, M. Á.Robotics in education has special relevance in current digital society where students should know how to deal with technology. In this paper, it is presented an educational experiment in the mobile robotics domain. The referred experiment was part of a summer camp, which took place at the Polytechnic Institute of Bragança Portugal, being its technological aspects related with mobile robotics. Other than the technological aspects, the students participated in many different cultural and social activities, having the opportunity to know the city of Bragança and also to know different persons, mainly students, professors, researchers and laboratory technicians. The applied approach in the summer camp was a challenge based learning methodology, being involved in the experiment 3 professors, 4 monitors, working with a group of 16 secondary school students. The described experiment was planned as an activity of the RoboSTEAM - Integrating STEAM and Computational Thinking development by using robotics and physical devices ERASMUS+ Project.Item Educational Robotics Summer Camp at IPB: Internal RoboSTEAM Erasmus+ Report(RoboSTEAM Consortium, 2019-10-01) Gonçalves, J.Presentation of the internal report about the Educational Robotics Summer Camp at Polytechnic Institute of Bragança (Portugal) celebrated in July 2019. This report was presented to the RoboSTEAM consortium at the 2nd face-to-face RoboSTEAM project meeting held in Karlsruhe (Germany) on September 30th to October 1st 2019. RoboSTEAM is an Erasmus+ Project (Ref. 2018-1-ES01-KA201-050939)Item El desarrollo del pensamiento computacional en estudiantes preuniversitarios mediante un aprendizaje basado en retos(Grupo GRIAL, 2020-02-21) García-Peñalvo, F. J.Conferencia invitada en el Seminario eMadrid sobre «Enseñanza de programación en niveles preuniversitarios» (21 de febrero de 2020, Universidad Rey Juan Carlos, Móstoles, España). El debate sobre el estudio de la Informática en niveles preuniversitarios y el desarrollo de las habilidades de pensamiento computacional está abierto a nivel internacional. En esta conferencia se profundiza en ello y se presenta la propuesta definida en el Proyecto Europeo RoboSTEAM para desarrollar estas competencias y habilidades mediante una aproximación de aprendizaje basado en retos usando kits robóticos.Item Environment Maintenance – O3.A4(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically the maintenance of such environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges within RoboSTEAM project. An important part of this output is maintenance and continue with the compilation of resources defined in O3.A2 during the first yearItem Environment Maintenance – O3.A4 - Version 2.0(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically the maintenance of such environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges within RoboSTEAM project. An important part of this output is maintenance and continue with the compilation of resources defined in O3.A2 during the first yearItem Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project(Springer, 2020-07-19) Conde, M. Á.; Rodríguez-Sedano, F. J.; Fernández-Llamas, C.; Jesus, M.; Ramos, M. J.; Celis-Tena, S.; Gonçalves, J.; Jormanainen, I.; García-Peñalvo, F. J.In the context of the digital society, educational systems should prepare the students to succeed in a really volatile environment. In order to do so they require to acquire some specific competences that use to be related to STEAM Education. However, integrating STEAM is hard and requires of new methodologies and tools. RoboSTEAM is an Erasmus+ project that aims to facilitate this by using Challenge Based Learning and applying Physical Devices and Robotics. In order to know if what RoboSTEAM proposes work properly it must be tested in different contexts with different educational systems. The results of these tests should be compared, which requires of a common knowledge background. In order to achieve it RoboSTEAM proposes students and teachers exchanges between similar and different sociocultural environments, so they can learn how other people work in the project challenges and if what they do can be addressed by them in a similar way. The present work describes these exchanges, how they were planned and carried out and the main results obtained. From the exchanges carried out until now it is possible to say that they facilitate sharing knowledge that later can lead to better results in the project challenges and that they are enriching experiences both for students and for teachers.