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    The Opengame competencies framework: An attempt to map open education attitudes, knowledge and skills
    (EDEN, 2020-10-21) Nascimbeni, F.; Teixeira, A.; García-Holgado, A.; García-Peñalvo, F. J.; Padilla-Zea, P.; Ehlers, U. D.; Bruton, J.; Burgos, D.
    The paper introduces the competence framework produced by the OpenGame project, that includes the attitudes, knowledge and skills that educators need to master in order to work with Open Educational Practices (OEP). With this outcome, the OpenGame research team aims at closing the gap between the expanded interest of researchers and practitioners towards a holistic vision of open education and the absence of a shared competence framework that can cover both the creation and/or use of Open Educational resources (OER) and the broader realm of OEP. Starting from literature review complemented with the analysis of 24 open teaching practices, 8 competences have been defined, related to both OER and open pedagogies. The competences relating to OER are: use open licences; search for OER; create, revise, and remix OER; and share OER. The competences relating to open pedagogy are: design open educational experiences; guide students to learn in the open; teach with OER; and implement open assessment. The framework details the knowledge and skills that correspond to each competence and can serve both as a starting point to build educators’ capacities to work with open approaches and as a reflexion tool to better understand what it means to be an Open Educator in the 21st century.
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    Uso de Hangouts como recurso educativo en abierto en MOOC
    (Servicio de Publicaciones Universidad de Zaragoza, 2017-10-04) Borrás-Gené, Oriol; Pérez, A. B.
    El uso de herramientas de herramientas como los Hangouts de Google, permiten involucrar al participante en su aprendizaje, a través de videoconferencias en las que participen proponiendo experiencias e ideas, de esta manera se estimula la interacción entre pares. Aplicar estas herramientas en entornos con elevado número de participantes como son los Cursos Masivos Abiertos en Línea, permitirá aprovecha la inteligencia colectiva del grupo ofreciendo como resultado nuevos recursos. Este artículo muestra la experiencia en un curso masivo que hace uso de los Hangouts como herramientas y recursos convirtiéndose en contenido para este. Se muestran también los resultados de una experiencia piloto que propone un Hangout entre los participantes de dos cursos distintos del mismo departamento con una temática similar.