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    Psychiatric patients tracking through a private social network for relatives: development and pilot study
    (Springer, 2016-07) García-Peñalvo, F. J.; Franco Martín, M.; García-Holgado, A.; Toribio Guzmán, J. M.; Largo Antón, J.; Sánchez-Gómez, M. C.
    The treatment of psychiatric patients requires different health care from that of patients from other medical specialties. In particular, in the case of Department of Psychiatry from the Zamora Hospital (Spain), the period of time which patients require institutionalized care is a tiny part of their treatment. A large part of health care provided to the patient is aimed at his/her rehabilitation and social integration through day-care centres, supervised flats or activities. Conversely, several reports reveal that approximately 50% of Internet users use the network as a source of health information, which has led to the emergence of virtual communities where patients, relatives or health professionals share their knowledge concerning an illness, health problem or specific health condition. In this context, we have identified that the relatives have a lack of information regarding the daily activities of patients under psychiatric treatment. The social networks or the virtual communities regarding health problems do not provide a private space where relatives can follow the patient's progress, despite being in different places. The goal of the study was to use technologies to develop a private social network for being used by severe mental patients (mainly schizophrenic patients). SocialNet is a pioneer social network in the health sector because it provides a social interaction context restricted to persons authorized by the patient or his/her legal guardian in such a way that they can track his/her daily activity. Each patient has a private area only accessible to authorized persons and their caregivers, where they can share pictures, videos or texts regarding his/her progress. A preliminary study of usability of the system has been made for increasing the usefulness and usability of SocialNet. SocialNet is the first system for promoting personal interactions among formal caregivers, family, close friends and patient, promoting the recovery of schizophrenic patients. Future studies should study the network’s potential usefulness for improving the prognosis and recovery of schizophrenia.
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    Towards a social and context-aware mobile recommendation system for tourism
    (Elsevier, 2017-06-11) Colomo-Palacios, R.; García-Peñalvo, F. J.; Stantchev, V.; Misra, S.
    Loyalty in tourism is one of the main concerns for tourist organizations and researchers alike. Recently, technology in general and CRM and social networks in particular have been identified as important enablers for loyalty in tourism. This paper presents POST-VIA 360, a platform devoted to support the whole life-cycle of tourism loyalty after the first visit. The system is designed to collect data from the initial visit by means of pervasive approaches. Once data is analysed, POST-VIA 360 produces accurate after visit data and, once returned, is able to offer relevant recommendations based on positioning and bio-inspired recommender systems. To validate the system, a case study comparing recommendations from the POST-VIA 360 and a group of experts was conducted. Results show that the accuracy of system’s recommendations is remarkable compared to previous efforts in the field.
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    Association rules with SIA in B-Learning Courses: A mapping review
    (Editorial Virtual Argentina, 2017-04-20) Pazmiño-Maji, R. A,; García-Peñalvo, F. J.; Conde-González, M. Á.
    According to scopus between the years 2012 and 2016 there are 3556 scientific documents about Blended Learning, these have been and are still an emerging learning methodology. With this document, we determine the association rules with statistical implicative analysis (SIA) in B-Learning courses in Science Faculty at the ESPOCH University. To this end, we use mapping review in the blended learning courses used in the last 5 years (2012 to 2016) in Institutional platform, milaulas.com, and google. We started with 3350 B-Learning courses and finally 13 had all quality criteria. This document also describe a Institutional experience about Association rules with SIA in B-Learning Courses in the last five years.
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    Usability Evaluation of a Private Social Network on Mental Health for Relatives
    (Springer, 2017-10-31) Toribio-Guzmán, J. M.; García-Holgado, A.; Soto Pérez, F.; García-Peñalvo, F. J.; Franco Martín, M.
    Usability is one of the most prominent criteria that must be fulfilled by a software product. This study aims to evaluate the usability of SocialNet, a private social network for monitoring the daily progress of patients by their relatives, using a mixed usability approach: heuristic evaluation con-ducted by experts and user testing. A double heuristic evalu-ation with one expert evaluator identified the issues related to consistency, design, and privacy. User testing was conducted on 20 users and one evaluator using observation techniques and questionnaires. The main usability problems were found to be related to the structure of SocialNet, and the users pre-sented some difficulties in locating the buttons or links. The results show a high level of usability and satisfaction with the product. This evaluation provides data on the usability of SocialNet based on the difficulties experienced by the users and the expert. The results help in redesigning the tool to resolve the identified problems as part of an iterative process.
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    Herramienta para la validación de elementos de mejora UX/Engagement para los cuestionarios de recogida de información de egresados en el contexto del Observatorio de Empleabilidad y Empleo Universitarios (OEEU)
    (Grupo GRIAL, 2017-02-19) Cruz-Benito, J.; Therón, R.; García-Peñalvo, F. J.; Martín-González, M.
    La recogida de información mediante cuestionarios y entrevistas es uno de los métodos más conocidos y utilizados en la actualidad, tanto en el medio físico como en el digital. Es común que cualquier web que se visite cuente con algún formulario para la entrada de información, ya sea como punto de contacto, como parte del acceso a partes privadas del sistema, como parte de un proceso de pago, etc. Los formularios están tan integrados en la interacción del usuario dentro de una web, que puntualmente se relativiza su importancia y se presupone que el usuario va a completarlo por el mero hecho de utilizarlos habitualmente
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    Estudo Comparativo entre Laboratórios Remotos e Simuladores
    (IEEE, 2017-12-31) Varela Branco, M.; Aparecida Coelho, L.; Alves, Gustavo R.
    Os laboratórios remotos são ferramentas ágeis e acessíveis, proporcionando maior acesso aos alunos através do conceito de Educação 4.0. O uso destes laboratórios sugere o desenvolvimento da capacidade analítica dos usuários, apresentando resultados reais com influências externas como térmica, elétrica, magnética ou eletromagnética e ainda as não idealidades relacionadas aos aspectos construtivos de componentes eletrônicos. Assim, este capítulo propõe explorar o potencial dos laboratórios remotos realizando experimentações práticas reais no laboratório remoto VISIR em comparação a simulações no PSIM e PROTEUS, verificando as diferenças entre as plataformas
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    Una Experiencia (Relativamente) Insatisfactoria de Uso de Scratch en CS1
    (IEEE, 2017-12-31) Martínez-Valdés, J. A.; Velázquez-Iturbide, J. Á.
    Scratch es un “lenguaje de programación multimedia” que se ha hecho muy popular en los institutos porque muy rápidamente los alumnos lo aprenden y producen espectaculares programas animados. En consecuencia, algunos profesores han propuesto usar Scratch en las asignaturas de introducción a la programación de la universidad. Sus experiencias han mostrado alta motivación de los alumnos y a veces también mayor rendimiento académico. En este contexto, hemos adoptado Scratch como el lenguaje de introducción a la programación en un grado de videojuegos. Se utilizó durante dos semanas y posteriormente se cambió a Java. Los resultados obtenidos tanto para el lenguaje Scratch como para la herramienta Dr. Scratch fueron menos satisfactorios de lo esperado y, en algunos aspectos, desilusionantes. En este capítulo describimos nuestra experiencia, analizamos su aceptación por los alumnos y presentamos algunas lecciones aprendidas sobre el uso de Scratch en la universidad
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    Una Federación de Laboratorios Remotos VISIR a través del Proyecto PILAR
    (IEEE, 2017-12-31) Kulesza, W. J.; Gustavsson, I.; Marques, M. A.; Alves, Gustavo R.; Fidalgo, A. V.; Hernandez-Jayo, U.; Garcia-Zubia, J.; Kreiter, C.; Oros, R.; Pester, A.; Garbi Zutin, D.; Auer, M. E.; Garcia-Hernandez, C.; Tavío Gallo, R.; Savela, M.; Garcia Loro, F.; Macho Aroca, A.; San Cristobal Ruiz, E.; Díaz, G.
    Este documento describe cómo un nuevo proyecto Erasmus+, PILAR (Plataform Integration of Laboratories base don the Architecture of visiR), está siendo desarrollado y cómo la puesta en marcha del partenariado y del proyecto está reforzando la red VISIR (Virtual Instrument Systems in Reality) y el Grupo de Interés Especial de VISIR bajo el Consorcio de Laboratorios online (GOLC - Global Online Laboratory Consortium) de la Asociación Internacional de Ingeniería Online (IAOE - International Association of Online Engineering. La Universidad Española para la Educación a Distancia (UNED) coordina este proyecto que tiene como objetivo federar los sistemas existentes (o nuevos) con el fin de utilizar los recursos de manera más efectiva y eficiente, haciendo transparente para el usuario final la elección de los recursos compartidos
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    Desenvolver o Pensamento Computacional Usando Seguir e Dar Instruções
    (IEEE, 2017-12-31) Figueiredo, J.; García-Peñalvo, F. J.
    O Pensamento Computacional pode ser definido como um conjunto competências mentais e técnicas, baseadas nas ciências da computação, para a resolução de problemas. Os jovens de hoje crescem rodeados de tecnologia, no entanto, chegam ao ensino superior com poucos conhecimentos na área das ciências da computação e com o pensamento computacional pouco desenvolvido. Neste trabalho procuramos demonstrar a importância do pensamento computacional nos primeiros anos de aprendizagem da programação de computadores, e quais as atividades que melhor contribuem para o desenvolvimento dessas competências, de acordo com as caraterísticas dos alunos que iniciam os estudos do curso de engenharia informática, no Instituto Politécnico da Guarda, Portugal. A maioria dos nossos alunos nunca teve a oportunidade de aprender pensamento computacional
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    Actas XVIII Congreso Internacional de Investigación Educativa: Interdisciplinariedad y transferencia (AIDIPE, 2017)
    (AIDIPE2017, XVIII Congreso Internacional de Investigación Educativa y AIDIPE Asociación, 2017-06) Autores, Varios