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Permanent URI for this collectionhttps://repositorio.grial.eu/handle/123456789/34
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Item Learning to cope with tomorrow’s reality: serious gaming for civic participation and social inclusion(Kaunas University of Technology, 2021-12-01) Gudoniene, D.; Blazauskas, T.; Fruhmann, P.; Kyriakidou, M.; Patsarika, M.; García-Holgado, A.; Zangrando, V.; García-Peñalvo, F. J.; Afxentiou, A.; Kersiene, V.Europe 2020 is the European Union's growth strategy for the coming decade and its targets include innovation, education and social inclusion. The combination of innovation and education is even more novel and forthcoming in the European context. Especially in the out-of-classroom field, informal education for young adults, the available learning opportunities are still very limited. Furthermore, the addition of the third target of Europe 2020, that of social inclusion is essential to the growth-leading path Europe needs to follow within the next decade because cohesion, interaction, mutual understanding, non-discrimination are key parameters for the realization of a well-developed society. In this context, the INGAME project, funded through the Erasmus+ Programme, proposes the development of a serious game for young adults. This work presents game design focused on social and civic inclusion. The interactive game aims to generate growth, and skill-building and at the same time address social challenges.Item Gaming for Social Inclusion and Civic Participation: the INGAME project(IEEE, 2021-09-23) García-Peñalvo, F. J.; García-Holgado, L.; García-Holgado, A.; Zangrando, V.; Romaniuc, L.; Kyriakidou, M.; Patsarika, M.; Gudoniene, D.; Rak, K.; Frühmann, P.; Afxentiou, A.; Bartoli, A.; Karkantzou, V.Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.Item Tutoría entre iguales en contextos de educación intercultural. Propuesta de intervención en el marco de los Proyectos INTO y E-EVALINTO(Ediciones Universidad de Salamanca, 11-11-19) No-Gutiérrez, P.; Rodríguez-Conde, M. J.; Torrecilla-Sánchez, E.; Zangrando, V.En las últimas décadas el porcentaje de estudiantes extranjeros ha aumentado en las aulas, lo que ha dado lugar a una mayor heterogeneidad del cuerpo estudiantil, incluyendo un aumento de sus necesidades. Con el fin de dar respuesta a esta situación se configura el Proyecto INTO1 y, poste-riormente, el Proyecto E-EVALINTO2. La finalidad de estos proyectos es potenciar la técnica de tutoría entre iguales en un contexto de educación intercultural, para ayudar a los alumnos inmi-grantes a mejorar sus resultados académicos, su integración en la sociedad de acogida y reducir sus niveles de abandono escolar temprano, absentismo, repetición de curso, entre otros aspectos.En este artículo, se presenta la planificación de los Proyectos INTO y E-EVALINTO en el contexto español, desde la investigación de la situación del colectivo estudiantil extranjero y la metodolo-gía a utilizar. Posteriormente, desde un enfoque metodológico mixto (cuantitativo y cualitativo), mediante estudio de casos, se aplican un focus group, cuestionarios tipo Likert, un diario y una entrevista semi-estructurada. Los resultados finales, obtenidos de los instrumentos mencionados, permiten concluir que la experiencia es positiva, remarcando la necesidad de alargar la misma en el tiempo, a la vez que, integrar a otros colectivos estudiantiles, en situaciones de exclusión. En conclusión, la experiencia desarrollada en el contexto español avala la necesidad de técnicas relacionadas con la interacción entre estudiantes para mejorar tanto aspectos académicos como ligados a la convivencia.Item Delphi study to identify the young people priorities about digital society(ACM, 2018-10-24) Rodríguez-Conde, M. J.; García-Holgado, A.; Zangrando, V.; García-Peñalvo, F. J.This paper aims to present an advance of the results of the application of the Delphi technique, with the aim of gathering the opinion of experts or stakeholders on the topics of priority interest of young people in Europe, especially on the digital society. It is a work framed within the Horizon 2020 WYRED Project (netWorked Youth Research for Empowerment in the Digital Society). !e WYRED project, and in this specific case the Networking process, aims in bringing together children, young people, other stakeholders and policymakers around Europe. !e Delphi technique is one of the prospective methods that study the future, concerning the evolution of the factors of the techno-socio-economic environment and the interactions between these factors. !e characteristics that define this technique are anonymity, iteration and controlled feedback, and presentation of group data in the statistical form. !e progress of the presented results allows us to corroborate the agreement of experts about the topics that have been raised. According to experts, the concern of youth towards issues related to the digital society does not appear among the first concerns of young people neither in Spain nor the rest of the countries surveyed.