ROBOSTEAM – Integrating steam and computational thinking development by using robotics and physical devices
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ROBOSTEAM Erasmus+ project (Ref. 2018-1-ES01-KA201-050939)
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Item RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking(ACM, 2019-10-16) Conde-González, M. Á.; Fernández-Lllamas, C.; Alves, J.; Ramos, M. J.; Celis-Tena, S.; Gonçalves, J.; Lima, J.; Reimann, D.; Jormanainen, I.; García-Peñalvo, F. J.We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices. One of the problems found during the project is the complexity of the application of a Challenge Based Learning approach due to the special needs of each educational institution. Given this situation the present work presents provides a flexible definition of challenge and describes also samples regarding how to use them.Item O3 RoboSTEAM Environment – First overview and discussions(Grupo GRIAL, 2019-02-15) García-Peñalvo, F. J.First overview and proposal about the Technological Ecosystem for the RoboSTEAM Erasmus+ project presented in the RoboSTEAM Kick-off meeting held in Bragança, Portugal, February15-16, 2019.Item ROBOSTEAM A2. Quality Assurance(Grupo GRIAL, 2019-02-16) García-Peñalvo, F. J.Presentation of the main guidelines for the Quality Assurance activity in the ROBOSTEAM Erasmus+ project (Ref. 2018-1-ES01-KA201-050939). This was presented in the RoboSTEAM Kick-off meeting held in Bragança, Portugal, February15-16, 2019.