ROBOSTEAM – Integrating steam and computational thinking development by using robotics and physical devices

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ROBOSTEAM Erasmus+ project (Ref. 2018-1-ES01-KA201-050939)

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    RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
    (ACM, 2019-10-16) Conde-González, M. Á.; Fernández-Lllamas, C.; Alves, J.; Ramos, M. J.; Celis-Tena, S.; Gonçalves, J.; Lima, J.; Reimann, D.; Jormanainen, I.; García-Peñalvo, F. J.
    We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices. One of the problems found during the project is the complexity of the application of a Challenge Based Learning approach due to the special needs of each educational institution. Given this situation the present work presents provides a flexible definition of challenge and describes also samples regarding how to use them.
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    Educational Robotics Summer Camp at IPB: Internal RoboSTEAM Erasmus+ Report
    (RoboSTEAM Consortium, 2019-10-01) Gonçalves, J.
    Presentation of the internal report about the Educational Robotics Summer Camp at Polytechnic Institute of Bragança (Portugal) celebrated in July 2019. This report was presented to the RoboSTEAM consortium at the 2nd face-to-face RoboSTEAM project meeting held in Karlsruhe (Germany) on September 30th to October 1st 2019. RoboSTEAM is an Erasmus+ Project (Ref. 2018-1-ES01-KA201-050939)