ROBOSTEAM – Integrating steam and computational thinking development by using robotics and physical devices
Permanent URI for this communityhttps://repositorio.grial.eu/handle/grial/1519
ROBOSTEAM Erasmus+ project (Ref. 2018-1-ES01-KA201-050939)
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Item Medienbildung: Gestaltungsbasierte Lehr-Lernkonzepte mit robotischen Objekten RoboSTEAM - Interaktive Textilien mit Arduino LilyPad(RoboSTEAM Consortium, 2019-10-03) Reimann, D.The presentation was given at Carl Benz school Karlsruhe to the teachers. It deals with developing Smart textiles with LilYPad Arduino technology, the didactic approach addressing Smart Textiles in Teaching-Learning processes, the context of the Erasmus+ Project RoboSTEAM and the organization with KIT students as mentors to run the school projectItem RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking(ACM, 2019-10-16) Conde-González, M. Á.; Fernández-Lllamas, C.; Alves, J.; Ramos, M. J.; Celis-Tena, S.; Gonçalves, J.; Lima, J.; Reimann, D.; Jormanainen, I.; García-Peñalvo, F. J.We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices. One of the problems found during the project is the complexity of the application of a Challenge Based Learning approach due to the special needs of each educational institution. Given this situation the present work presents provides a flexible definition of challenge and describes also samples regarding how to use them.Item Smart textile as a context to support computational thinking(RoboSTEAM Consortium, 2020-09-28) Reimann, D.The presentation was given at the September online transnational meeting of the RoboSTEAM Erasmus+ Project (Ref. 2018-1-ES01-KA201-050939) about how bringing together creative processes to support computational thinking in the classroom with smart textile.