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    A systematic mapping about simulators and remote laboratories using hardware in the loop and robotic: Developing STEM/STEAM skills in pre-university education
    (IEEE, 2021-09-23) Mena Mamani, N.; García-Peñalvo, F. J.; Conde, M. Á.; Gonçalves, J.
    In recent years and after the strong impact of the last global health emergency (COVID-19) information and communication technologies have had a great impact on society but particular in the teaching-learning process. Education has been impacted at all its levels. Therefore, education models have been to be adapted to this new challenging paradigm by using different tools such as videoconferences, simulations, on-line interactive applications, virtual and remote laboratories, robots, etc. The objective of this work is to elaborate a systematic mapping to know what scientific from its beginning to 2020, identifying the most literature exists regarding simulators, remote and virtual laboratories focused on STEM/STEAM skills development in the educational context. To do so, bibliographical data gathered of four of the most popular and complete electronic databases (ACM, IEEE, Scopus and Web of Science). At the begging we selected 1232 articles after applying the acceptance criteria defined as part of the search and select strategy, we had 61 articles that help us to answer some questions like what are the most popular virtual and remote labs? or what are the current trends and issues of these tools? and the future ones?
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    Systematic Literature Review of Realistic Simulators Applied in Educational Robotics Context
    (MDPI, 2021-06-13) Camargo, C.; Gonçalves, J.; Conde, M. Á.; Rodríguez-Sedado, F. J.; Costa, P.; García-Peñalvo, F. J.
    This paper presents a systematic literature review (SLR) about realistic simulators that can be applied in an educational robotics context. These simulators must include the simulation of actuators and sensors, the ability to simulate robots and their environment. During this systematic review of the literature, 559 articles were extracted from six different databases using the Population, Intervention, Comparison, Outcomes, Context (PICOC) method. After the selection process, 50 selected articles were included in this review. Several simulators were found and their features were also analyzed. As a result of this process, four realistic simulators were applied in the review’s referred context for two main reasons. The first reason is that these simulators have high fidelity in the robots’ visual modeling due to the 3D rendering engines and the second reason is because they apply physics engines, allowing the robot’s interaction with the environment.