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Title: Gaming for Social Inclusion and Civic Participation: the INGAME project
Authors: García-Peñalvo, F. J.
García-Holgado, L.
García-Holgado, A.
Zangrando, V.
Romaniuc, L.
Kyriakidou, M.
Patsarika, M.
Gudoniene, D.
Rak, K.
Frühmann, P.
Afxentiou, A.
Bartoli, A.
Karkantzou, V.
Keywords: social inclusion
civic participation
EU Citizenship
informal learning
educational online game
game-based learning
Issue Date: 23-Sep-2021
Publisher: IEEE
Citation: F. J. García-Peñalvo et al., "Gaming for Social Inclusion and Civic Participation: the INGAME project," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583646.
Abstract: Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.
ISBN: 978-1-6654-4024-0
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