Please use this identifier to cite or link to this item:
http://repositorio.grial.eu/handle/grial/2423
Title: | Gaming for Social Inclusion and Civic Participation: the INGAME project |
Authors: | García-Peñalvo, F. J. García-Holgado, L. García-Holgado, A. Zangrando, V. Romaniuc, L. Kyriakidou, M. Patsarika, M. Gudoniene, D. Rak, K. Frühmann, P. Afxentiou, A. Bartoli, A. Karkantzou, V. |
Keywords: | social inclusion civic participation EU Citizenship informal learning educational online game game-based learning |
Issue Date: | 23-Sep-2021 |
Publisher: | IEEE |
Citation: | F. J. García-Peñalvo et al., "Gaming for Social Inclusion and Civic Participation: the INGAME project," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583646. |
Abstract: | Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training. |
URI: | http://repositorio.grial.eu/handle/grial/2423 |
ISBN: | 978-1-6654-4024-0 |
Appears in Collections: | Publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Gaming_postprint.pdf | Article | 327,4 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.