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    Diálogos sobre 30 años de investigación en tecnología educativa. Pasado, presente y futuro
    (Repositorio institucional de la Universidad de La Laguna, 2023-06-22) Canbero, J.; García-Peñalvo, F. J.; Sancho, J.; González-González, C. S.; Rubia-Avi, B.; Area Moreira, M.
    Mesa 1. JUTE 2023. Diálogos sobre 30 años de investigación en tecnología educativa. Pasado, presente y futuro
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    Development of a SPOC of Computer Ethics for students of Computer Science degree
    (IEEE, 2021-09-30) García-Holgado, A.; García-Peñalvo, F. J.; Therón, R.; Vázquez-Ingelmo, A.; Gamazo-García, A.; González-González, C. S.; Gil Iranzo, R.; Frango Silveira, I.; Alier-Forment, M.
    Technology brings different benefits to society and involves challenges and ethical dilemmas that must be considered during any technology development. In this sense, graduates must recognise the social, legal, ethical and cultural issues inherent to the discipline of computer science. However, there is a lack of integration of computer ethics in the computer science curriculum in Spanish universities. This work introduces a pilot experience to develop a Small Private Open Course (SPOC) to introduce computer ethics as an extracurricular activity in the Bachelor’s Degree of Computer Engineering at the University of Salamanca.
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    COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
    (IEEE, 2021-09-23) González-González, C. S.; Caballero-Gil, P.; García-Holgado, A.; García-Peñalvo, F. J.; Molina, J.; del Castillo-Olivares, J. M.; Candela San Juan, B.; García Cuesta, S.; Perdomo, I.; Caballero-Gil, C.; Gutiérrez-Vela, F.; Paderewski, P.; Violant Holz, V.; Gil Iranzo, R.; Ramos, S.
    Learning to program is the new literacy of the 21st century. Computational thinking, closely related to programming, requires thinking and solving problems with different levels of abstraction and is independent of hardware devices. The early childhood education stage provides teachers with the opportunity to lay the foundations for a comprehensive quality education using innovative tools and technologies. Educational robotics in early childhood education becomes a tool that facilitates the acquisition of knowledge to children, playfully, based on the principles of interactivity, social interrelationships, collaborative work, creativity, constructivist and constructionist learning, and a student-centered didactic approach, allowing in turn that student can acquire digital competencies and develop logical and computational thinking in an underlying way. This project explores the current state of teaching and learning computational thinking and programming in early childhood education in an inclusive manner. Moreover, the lack of diversity and inequality is particularly latent in science, Technology, Engineering, and Mathematics (STEM) fields. Therefore, this work considers this problem and presents an inclusive coeducation approach to this new literacy, eliminating gender stereotypes and extending them to people with Down syndrome and hospitalized minors.
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    Promoting healthy lifestyle habits through learning based on active video games
    (IEEE, 2021-09-23) Gómez del Río, N.; González-González, C. S.; García-Peñalvo, F. J.
    The overweight and obesity have been declared as a worldwide health problem. Active videogames and technologies can be used as attractive tools to support educational interventions with children. Thus, in this paper, we present an educational program to promote healthy habits in children with obesity using active videogames and motor play as main strategies. This program was developed with 46 children and their parents in collaboration with the hospital and schools. The results show positive effects in the knowledge about healthy habits and behaviors of children.
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    Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática
    (Servicio de Publicaciones Universidad de Zaragoza, 2021-10-20) García-Holgado, A.; García-Peñalvo, F. J.; Therón, R.; Vázquez-Ingelmo, A.; Gamazo, A.; González-González, C. S.; Gil Iranzo, R. M.; Frango Silveira, I.; Alier-Forment, M.
    Cuando se realiza cualquier desarrollo software se deben tener en cuenta una serie de implicaciones éticas relacionadas con el impacto que ese desarrollo puede tener en los valores humanos y sociales. En este sentido, de acuerdo con el ACM/IEEE-CS Computer Science Curriculum 2013, los graduados deben ser capaces de reconocer las cuestiones sociales, jurídicas, éticas y culturales inherentes a la disciplina de la informática. El presente trabajo describe una experiencia de innovación docente cuyo objetivo es incorporar los aspectos éticos relacionados con el desarrollo software en el Grado en Ingeniería Informática a través de un SPOC (Small Private Open Course). Para ello, se han realizado un conjunto de charlas online en torno al temario del SPOC, de tal forma que al finalizar el curso, se dispone de los recursos base para crear un conjunto de píldoras de vídeo.
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    Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish
    (IEEE, 2021-04-21) García-Holgado, A.; González-González, C. S.; García-Peñalvo, F. J.
    Equality and inclusion are part of the strategic plans of the universities. In particular, the Spanish government has established that the universities should have equality units to apply the principle of equality between women and men. These units are in charge of the definition of the Equality Plans. These Plans vary from one university to another, but they are focused on including the gender perspective in the university's different activities. Teachers' specific training about gender mainstreaming should be one of the key actions to foster equality in higher education. This work presents findings on participants of a course about "Introduction of the gender perspective in the University teaching" developed in the University of Salamanca in June 2020. The document describes the organization and structure of the course with a particular focus on the adaptation to online format due to the COVID-19 crisis. Furthermore, we share some of the results about the participants' perceptions and opinions on the inclusion of non-sexist language in Spanish and their educational practices
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    Propuestas Europeas para Trabajar en la Brecha de Género en STEM: Un Análisis Sistemático
    (IEEE, 2020-10-01) García-Holgado, A.; Verdugo-Castro, S.; González-González, C. S.; Sánchez-Gómez, M. C.; García-Peñalvo, F. J.
    There is a critical gender gap in the STEM areas at all levels of education and the labour market. In this context, the European Union has included an increase in female participation in STEM as one of its priorities. It has funded a considerable amount of research projects, so a substantial number of institutions and organizations across Europe has worked on the same objective, but there are not an analysis of the proposals and achievements in all those research projects. This work aims to present an overview of the outputs from European research projects developed during the last five years related to the gender gap in STEM
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    Gender gap perceptions of computing students: a case study in two Spanish universities
    (IEEE, 2020-12-03) García-Holgado, A.; González-González, C. S.; García-Peñalvo, F. J.
    Reducing the gender gap is one of the main challenges that society is facing. Equality, not only of women but of different gender identities, is one of the European Union's priorities, as well as of a large part of the developed countries. In particular, in science, technology, engineering and mathematics (STEM), the gender gap is visible both in the academic and professional fields. In higher education, according to the Women in Digital Scoreboard, in Europe, only 17% of ICT specialists are women. This figure is lower in Spain, with only 16%. According to the Ministry of Education in Spain, the percentage of women in computer science studies in 2018-2019 was 12.93%. This study aims to analyze the perception of computing students concerning the gender gap in computer science studies. In particular, the study was carried out in two Spanish universities located in different regions (N=95).
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    Active Game-Based Solutions for the Treatment of Childhood Obesity
    (MDPI, 2021-02-10) González-González, C. S.; Gómez-del-Río, N.; Toledo-Delgado, P. A.; García-Peñalvo, F. J.
    Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.
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    Retos para la inclusión de las mujeres en las carreras STEM
    (2021-01-29) González-González, C. S.; García-Holgado, A.
    La baja representación de las mujeres en las carreras STEM (Science, Technology, Engineering and Mathematics) es un problema global que está siendo estudiado y afrontado a través de diversas iniciativas. En este trabajo se presenta un análisis de sobre los factores que influyen en la brecha de género en los estudios STEM, tanto en la elección de la carrera, la retención durante la misma, los apoyos e intervenciones que promueven la diversidad e inclusión. Asimismo, se destacan algunos de los principales retos e iniciativas que podrían ayudar a disminuir la brecha de género en las carreras STEM.
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