RoboSTEAM reports and outcomes
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Reports and outcomes of the RoboSTEAM Erasmus+ project
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Item Application of the kits – O2.A5(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. An important part of this output is the application of the challenges and kits defined in the previous activityItem Application of the kits – RoboSTEAM O2.A5(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R.Item Competencies Definition – O2.A2(RoboSTEAM Consortium, 2019-10-30) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. In order to do so it is necessary to know the existing educational contexts, the competencies that there could be achieved, and the issues related to cultural contexts and. Given this fact it is necessary to explore the current landscape regarding this topic and for this A2 was definedItem Compilation of STEAM challenge tools and guides – O3.A2(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges. An important part of this output is a compilation of resources.Item Design and implementation of RoboSTEM Environment – O3.A1(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 3 – RoboSTEAM Environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges. An important part of this output is the definition of the technological frameworkItem Design of Open Hardware Kits – O2.A4(RoboSTEAM Consortium, 2011-11-07) RoboSTEAM ConsortiumThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. An important part of this output is to define challenges and kits to be tested in the identified context selected from the gathered in section O2.A4.Item Dissemination Report M12(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis report revises the communication and dissemination activities during the first part of the RoboSTEAM project. The report focuses on progress with KPIs (Key Performance Indicator), as well as collecting together media presence of the project.Item Dissemination Strategy(RoboSTEAM Consortium, 2019-10-31) RoboSTEAM ConsortiumThis deliverable compiles a coherent dissemination and communication strategy and puts together a synopsis of all measures that will be adopted to reach the overall goals and objectives behind this strategy. All these measures shall ensure the high visibility, accessibility and promotion of the project and its outputs. Rather than depending on occasional opportunities, this communication strategy aims at laying the foundation for a regular flow of information within the consortium partners, and the use of highly established networks. Stakeholder contacts will play an important role in the efficient dissemination and awareness-raising strategy during the whole project period. Moreover, this document also provides the Key Performance Indicators for the evaluation of the Communication and Dissemination Strategy. This document holds a set of manuals to guide all consortium partners during their communication and dissemination actions that will be updated and adjusted as the project progresses.Item E1. RoboSTEAM Hackathon(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM hackathon Multiplier Event carried out in the Polytechnic Institute of Bragança in the context of RoboSTEAM project, at the three of November of 2020. The document includes the event description.Item E2. RoboSTEAM Mainstreaming Event(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM Mainstreaming Final Event carried out by the University of León in the context of RoboSTEAM project, at the three of November of 2020. The document includes the event description.Item E5. RoboSTEAM Local Multiplier Event - Germany(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes RoboSTEAM hackathon Multiplier Event carried out in Karlsruhe in the context of RoboSTEAM project, on the 30th of March of 2021. The document includes the event description.Item E6 – RoboSTEAM Local Multiplier Event - Finland(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes E6-Multiplier Event carried out in University of Eastern Finland Teacher Training School in the context of RoboSTEAM project, on the 25th of March of 2021. The document includes the event description.Item Environment Maintenance – O3.A4(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically the maintenance of such environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges within RoboSTEAM project. An important part of this output is maintenance and continue with the compilation of resources defined in O3.A2 during the first yearItem Environment Maintenance – O3.A4 - Version 2.0(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically the maintenance of such environment. The output aims to define an educational environment which will offer to schools and teachers a complete set of tools, activities, guides and support to manage the implementation of STEAM challenges within RoboSTEAM project. An important part of this output is maintenance and continue with the compilation of resources defined in O3.A2 during the first yearItem O2.A6 – Evaluation of the experiences(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R.Item O2.COVID-19_2 - Validation of the adapted tools for COVID-19 times(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes the work of the RoboSTEAM project Output 2 – COVID-19_2 included because of 2019 pandemic situation and the impact in the project. The output aims to validate the tools selected and implemented/adapted during O3.COVID-19_1Item O3.COVID-19_1 – Implementation and adaption of tools for RoboSTEAM in COVID-19 times(RoboSTEAM Consortium, 2021-05-29) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically one activity added because of COVID-19 pandemic situation. In RoboSTEAM project schools should be able to continue with the piloting, but with the lockdown and the migration to an online version of part of education activity this something difficult. Given this situation and taking into account the results gathered by O2.COVID-19 the project partners decide to develop/adapt software tools to facilitate simulations in which it was possible to carry out robotics challenges.Item O3.COVID1 – Implementation and adaption of tools for RoboSTEAM in COVID-19 times(RoboSTEAM Consortium, 2021-03-31) RoboSTEAM ConsortiumThis document describes part of the work of the Output 3 – RoboSTEAM Environment, specifically one activity added because of COVID pandemic situation. In RoboSTEAM project schools should be able to continue with the piloting, but with the lockdown and the migration to an online version of part of education activity this something difficult. Given this situation and taking into account the results gathered by O2.COVID1 the project partners decide to develop/adapt software tools to facilitate simulations in which it was possible to carry out robotics challenges.Item Project Management Handbook(RoboSTEAM Consortium, 2019-11-01) RoboSTEAM ConsortiumThis Project Management Handbook (PMH) describes the project organisation and internal procedures of the 2018-1-ES01-KA201-050939 RoboSTEAM project. Its intention is to provide a written collection of rules that will govern the work of the consortium and a set of tools needed to facilitate the day-to-day management of the project.Item RoboSTEAM C1 – Training Week(RoboSTEAM Consortium, 2021-05-30) RoboSTEAM ConsortiumThis document describes C1-Training Week carried out online in the context of RoboSTEAM project at 13th, 14th and 15th of January of 2021. This document includes the description, the context and the main results.
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