Promoting computational thinking and creativeness in primary school children

dc.contributor.authorChiazzese, G.
dc.contributor.authorFulantelli, G.
dc.contributor.authorPipitone, V.
dc.contributor.authorTaibi, D.
dc.date.accessioned2017-12-23T10:53:45Z
dc.date.available2017-12-23T10:53:45Z
dc.date.issued2017-10-18
dc.description.abstractThis paper presents the preliminary results of the project “Computational Thinking for children education“, aimed at promoting computational thinking, creativity and learning amongst primary school children. The didactic activities of the project focus on computer programming and, in particular, the development of video games. The paper introduces also a teaching model based on narrative learning where the screenplay of the game has a key role. A preliminary analysis of the project results highlights how children’s perception of computer programming is influenced by practical coding sessions; furthermore, these results suggest that some individual features (e.g. gender; math and language competencies), and the socio-economics familiar context can significantly impact on development of computational thinking skills.en
dc.identifier.citationChiazzese, G., Fulantelli, G., Pipitone, V., & Taibi, D. (2017). Promoting computational thinking and creativeness in primary school children. In J. M. Dodero, M. S. Ibarra Sáiz, & I. Ruiz Rube (Eds.), Fifth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’17) (Cádiz, Spain, October 18-20, 2017) (Article 6). New York, NY, USA: ACM. doi:10.1145/3144826.3145354en
dc.identifier.isbn978-1-4503-5386-1
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/1092
dc.language.isoenen
dc.publisherACMen
dc.subjectComputational Thinkingen
dc.subjectcomputational thinking toolsen
dc.subjectprimary school children educationen
dc.subjectKodu Game Laben
dc.titlePromoting computational thinking and creativeness in primary school childrenen
dc.typeArticleen

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