COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages

dc.contributor.authorGonzález-González, C. S.
dc.contributor.authorCaballero-Gil, P.
dc.contributor.authorGarcía-Holgado, A.
dc.contributor.authorGarcía-Peñalvo, F. J.
dc.contributor.authorMolina, J.
dc.contributor.authordel Castillo-Olivares, J. M.
dc.contributor.authorCandela San Juan, B.
dc.contributor.authorGarcía Cuesta, S.
dc.contributor.authorPerdomo, I.
dc.contributor.authorCaballero-Gil, C.
dc.contributor.authorGutiérrez-Vela, F.
dc.contributor.authorPaderewski, P.
dc.contributor.authorViolant Holz, V.
dc.contributor.authorGil Iranzo, R.
dc.contributor.authorRamos, S.
dc.date.accessioned2021-11-06T12:06:28Z
dc.date.available2021-11-06T12:06:28Z
dc.date.issued2021-09-23
dc.description.abstractLearning to program is the new literacy of the 21st century. Computational thinking, closely related to programming, requires thinking and solving problems with different levels of abstraction and is independent of hardware devices. The early childhood education stage provides teachers with the opportunity to lay the foundations for a comprehensive quality education using innovative tools and technologies. Educational robotics in early childhood education becomes a tool that facilitates the acquisition of knowledge to children, playfully, based on the principles of interactivity, social interrelationships, collaborative work, creativity, constructivist and constructionist learning, and a student-centered didactic approach, allowing in turn that student can acquire digital competencies and develop logical and computational thinking in an underlying way. This project explores the current state of teaching and learning computational thinking and programming in early childhood education in an inclusive manner. Moreover, the lack of diversity and inequality is particularly latent in science, Technology, Engineering, and Mathematics (STEM) fields. Therefore, this work considers this problem and presents an inclusive coeducation approach to this new literacy, eliminating gender stereotypes and extending them to people with Down syndrome and hospitalized minors.en
dc.identifier.citationC. S. González-González et al., "COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583648.en
dc.identifier.isbn978-1-6654-4024-0
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/2421
dc.language.isoenen
dc.publisherIEEEen
dc.subjectComputational thinkingen
dc.subjectprogrammingen
dc.subjectinclusionen
dc.subjectdigital literacyen
dc.subjectSTEMen
dc.subjectchildhood educationen
dc.titleCOEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early agesen
dc.typeArticleen

Files

Original bundle

Now showing 1 - 1 of 1
Thumbnail Image
Name:
COEDU-IN_post_print.pdf
Size:
303.1 KB
Format:
Adobe Portable Document Format
Description:
Article

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections