Competencies Definition – O2.A2
dc.contributor.author | RoboSTEAM Consortium | |
dc.date.accessioned | 2019-10-30T20:01:52Z | |
dc.date.available | 2019-10-30T20:01:52Z | |
dc.date.issued | 2019-10-30 | |
dc.description.abstract | This document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. In order to do so it is necessary to know the existing educational contexts, the competencies that there could be achieved, and the issues related to cultural contexts and. Given this fact it is necessary to explore the current landscape regarding this topic and for this A2 was defined | en |
dc.identifier.citation | RoboSTEAM Consortium. (2019, October 30). Competencies Definition – O2.A2 (Version 1.0). Zenodo. http://doi.org/10.5281/zenodo.3524147 | en |
dc.identifier.other | 10.5281/zenodo.3524147 | |
dc.identifier.uri | http://repositorio.grial.eu/handle/grial/1753 | |
dc.language.iso | en | en |
dc.publisher | RoboSTEAM Consortium | en |
dc.subject | RoboSTEAM | en |
dc.subject | Erasmus+ | en |
dc.subject | Robots | en |
dc.subject | Computational Thinking | en |
dc.subject | EU | en |
dc.subject | Competencies | en |
dc.title | Competencies Definition – O2.A2 | en |
dc.type | Technical Report | en |