Bringing computational thinking to teachers' training: a workshop review

dc.contributor.authorDodero, J. M.
dc.contributor.authorMota, J. M
dc.contributor.authorRuiz-Rube, I.
dc.date.accessioned2017-12-23T10:31:10Z
dc.date.available2017-12-23T10:31:10Z
dc.date.issued2017-10-18
dc.description.abstractIn recent years, several visual programming languages and tools are emerging, which allow young students to easily program applications. Particularly, the block-based language used by Scratch has been the standard in most school initiatives to introduce Computational thinking (CT) in courses unrelated to computing. However, CT competences are not speci􀀀ically included in the curricula of many Higher Education degrees that future teachers of Primary and Secondary Education have to complete. This paper describes a workshop for teachers’ training on CT. It is based on the block-based common language of Scratch, but focused on enhancing teachers’ skills to develop mobile applications with a tool based on the MIT’s AppInventor. This workshop provided some insights on the capabilities of future teachers in the use of programming toolsen
dc.identifier.citationDodero Beardo, J. M., Mota, J. M., & Ruiz-Rube, I. (2017). Bringing computational thinking to teachers' training: a workshop review. In J. M. Dodero, M. S. Ibarra Sáiz, & I. Ruiz Rube (Eds.), Fifth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’17) (Cádiz, Spain, October 18-20, 2017) (pp. Article 4). New York, NY, USA: ACM. doi:10.1145/3144826.3145352en
dc.identifier.isbn978-1-4503-5386-1
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/1090
dc.language.isoenen
dc.publisherACMen
dc.subjectComputational thinkingen
dc.subjectvisual programming languagesen
dc.subjectmobile programmingen
dc.titleBringing computational thinking to teachers' training: a workshop reviewen
dc.typeArticleen

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