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|Title:||Introducing Coding and Computational Thinking in the Schools: The TACCLE 3 – Coding Project Experience|
|Authors:||García-Peñalvo, F. J.|
smart textile objects
|Citation:||García-Peñalvo, F. J., Reimann, D., & Maday, C. (2018). Introducing Coding and Computational Thinking in the Schools: The TACCLE 3 – Coding Project Experience. In M. S. Khine (Ed.), Computational Thinking in the STEM Disciplines. Foundations and Research Highlights (pp. 213-226). Cham, Switzerland: Springer. doi:10.1007/978-3-319-93566-9_11|
|Abstract:||Several countries have usually adopted several priorities for developing ICT competences from kindergarten to secondary education. Most of them are focused on the development of key competences and/or coding skills. Although coding may be very attractive for young students and a very good practice or experience, it could be more interesting to develop students’ logical thinking skills and problem-solving skills throughout programming approaches or computational thinking. This is a very exciting challenge with lots of possibilities regarding coding, robots, mobiles devices, Arduino-based application, game-based learning and so on. Taccle3 - Coding is a European Union Erasmus+ KA2 Programme project that supports primary school staff and others who are teaching computing to 4-14 year olds. Specifically, TACCLE 3 project has three main objectives: 1) To equip fellow classroom teachers, whatever their level of confidence, with the knowledge and the materials they need to teach coding effectively; 2) To develop a website of easy-to-follow and innovative ideas and resources to aid teachers in teaching coding. They will also find a review of the current academic research and an overview of the resources currently available for teaching coding; and 3) To provide national and international in-service training courses and other staff development events to help support and develop confidence and competences in teaching coding. This chapter explains the work done in TACCLE 3 and the firsts experiences we have to near the computational thinking to the primary school teachers, with a special attention to the using of smart textile objects.|
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