Please use this identifier to cite or link to this item: http://repositorio.grial.eu/handle/grial/1753
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dc.contributor.authorRoboSTEAM Consortium-
dc.date.accessioned2019-10-30T20:01:52Z-
dc.date.available2019-10-30T20:01:52Z-
dc.date.issued2019-10-30-
dc.identifier.citationRoboSTEAM Consortium. (2019, October 30). Competencies Definition – O2.A2 (Version 1.0). Zenodo. http://doi.org/10.5281/zenodo.3524147en
dc.identifier.other10.5281/zenodo.3524147-
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/1753-
dc.description.abstractThis document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&R. In order to do so it is necessary to know the existing educational contexts, the competencies that there could be achieved, and the issues related to cultural contexts and. Given this fact it is necessary to explore the current landscape regarding this topic and for this A2 was defineden
dc.language.isoenen
dc.publisherRoboSTEAM Consortiumen
dc.subjectRoboSTEAMen
dc.subjectErasmus+en
dc.subjectRobotsen
dc.subjectComputational Thinkingen
dc.subjectEUen
dc.subjectCompetenciesen
dc.titleCompetencies Definition – O2.A2en
dc.typeTechnical Reporten
Appears in Collections:RoboSTEAM reports and outcomes

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