García-Peñalvo, F. J.García-Holgado, L.García-Holgado, A.Zangrando, V.Romaniuc, L.Kyriakidou, M.Patsarika, M.Gudoniene, D.Rak, K.Frühmann, P.Afxentiou, A.Bartoli, A.Karkantzou, V.2021-11-062021-11-062021-09-23F. J. García-Peñalvo et al., "Gaming for Social Inclusion and Civic Participation: the INGAME project," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583646.978-1-6654-4024-0http://repositorio.grial.eu/handle/grial/2423Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.ensocial inclusioncivic participationEU Citizenshipinformal learningeducational online gamegame-based learningGaming for Social Inclusion and Civic Participation: the INGAME projectArticle