O3 RoboSTEAM Environment – First overview and discussions Francisco José García-Peñalvo GRIAL Research Group University of Salamanca, Spain fgarcia@usal.es Abstract First overview and proposal about the Technological Ecosystem for the RoboSTEAM Erasmus+ project presented in the RoboSTEAM Kick-off meeting held in Bragança, Portugal, February15-16, 2019. Keywords RoboSTEAM, Erasmus+, STEAM, Robots, Computational Thinking, Technological Ecosystem, EU Link to the presentation https://goo.gl/hro7tc DOI 10.5281/zenodo.2571497 The intellectual output O3: RoboSTEAM Environment GRIAL Research Group [1-3] leads the development of the intellectual output O3, which is devoted to define the technological ecosystem [4-8] for the project development. The approach for the proposed technological ecosystem is shown in Figure 1. Figure 1. RoboSTEAM technological ecosystem first proposal This ecosystem is composed by the project website (http://robosteamproject.eu/), a community in Zenodo (https://zenodo.org/communities/robosteam), a community in the GRIAL institutional repository (https://repositorio.grial.eu/handle/grial/1519), and a Learning Management System (LMS) as the main components. The institutional repository [9-12] will play an important role for amplifying the visibility of the project outcomes and document in the academical area [13-15], while the Zenodo community allows a more relationship with Society and decision-makers [16], but both initiatives contribute with the European Union policy about open access [17-21]. The LMS component will allow, if it is needed, a way to organize learning paths using the project related materials using an eLearning platform [22, 23], or a MOOC-based platform [24, 25], or both. The GRIAL group has a significant experience in developing technological ecosystems for different application domains such as health [26, 27], public administration [28-30], eLearning [31-38], knowledge management [39, 40], etc. GRIAL has also been involved in other EU projects with a particular relation to RoboSTEAM. In TRAILER (Tagging, recognition and acknowledgment of informal learning experiences) project [40-45] the informal competences and the knowledge of the institutions were managed through a technological ecosystem. In VALS (Virtual Alliances for Learning Society) project [46-57], computer science students made their placements in technological companies around the world. In TACCLE 3 – Coding project [58-64] computational thinking resources, including robotics [65], were developed. In WYRED (netWorked Youth Research for Empowerment in the Digital society) project [66-74] the opinion of the young people is considered in relation of the construction and future of out society. 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