Please use this identifier to cite or link to this item: http://repositorio.grial.eu/handle/grial/2419
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dc.contributor.authorGómez del Río, N.-
dc.contributor.authorGonzález-González, C. S.-
dc.contributor.authorGarcía-Peñalvo, F. J.-
dc.date.accessioned2021-11-06T11:22:18Z-
dc.date.available2021-11-06T11:22:18Z-
dc.date.issued2021-09-23-
dc.identifier.citationN. Gómez del Río, C. S. González-González and F. J. García-Peñalvo, "Promoting healthy lifestyle habits through learning based on active video games," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583640.en
dc.identifier.isbn978-1-6654-4024-0-
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/2419-
dc.description.abstractThe overweight and obesity have been declared as a worldwide health problem. Active videogames and technologies can be used as attractive tools to support educational interventions with children. Thus, in this paper, we present an educational program to promote healthy habits in children with obesity using active videogames and motor play as main strategies. This program was developed with 46 children and their parents in collaboration with the hospital and schools. The results show positive effects in the knowledge about healthy habits and behaviors of children.en
dc.language.isoenen
dc.publisherIEEEen
dc.subjectactive videogamesen
dc.subjectobesityen
dc.subjectoverweighten
dc.subjecthealthy habitsen
dc.titlePromoting healthy lifestyle habits through learning based on active video gamesen
dc.typeArticleen
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