Please use this identifier to cite or link to this item: http://repositorio.grial.eu/handle/grial/1802
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dc.contributor.authorGómez del Río, N.-
dc.contributor.authorGonzález-González, C. S.-
dc.contributor.authorMartín-González, R.-
dc.contributor.authorNavarro-Adelantado, V.-
dc.contributor.authorToledo-Delgado, P.-
dc.contributor.authorMarrero-Gordillo, N.-
dc.contributor.authorBarrios-Fleitas, Y. C.-
dc.contributor.authorArmas-Ramos, H.-
dc.contributor.authorGarcía-Peñalvo, F. J.-
dc.date.accessioned2019-11-16T18:44:45Z-
dc.date.available2019-11-16T18:44:45Z-
dc.date.issued2019-10-16-
dc.identifier.citationN. Gómez del Río et al., "Treatment of children obesity and diabetes through gamification: a case of study," in TEEM’19 Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (Leon, Spain, October 16th-18th, 2019), M. Á. Conde-González, F. J. Rodríguez-Sedano, C. Fernández-Llamas and F. J. García-Peñalvo, Eds. ICPS: ACM International Conference Proceedings Series, pp. 452-458, New York, NY, USA: ACM, 2019. doi: 10.1145/3362789.3362935.en
dc.identifier.isbn978-1-4503-7191-9-
dc.identifier.urihttp://repositorio.grial.eu/handle/grial/1802-
dc.description.abstractChildhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was conducted a patient with obesity and diabetes. Different assessments regarding the health state of the patient have been developed (family background, physical/medical, emotional state and physical activity). Using Positive outcomes have been obtained in their medical registers and also, in their health habits. Thus, the application of gamification strategies in the educational program has positive impact in the health.en
dc.language.isoenen
dc.publisherACMen
dc.subjectObesityen
dc.subjectDiabetesen
dc.subjectGamificationen
dc.subjectTechnologyen
dc.titleTreatment of children obesity and diabetes through gamification: a case of studyen
dc.typeArticleen
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